﻿using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class HasBeenRecorded : PureFunctionNode<bool,string>
    {
        public override bool Invoke(string record)
        {
            return BlueprintUtils.HasBeenRecorded(record);
        }
    }
}